Thursday, March 26, 2009

Good Feat In PHB II: Weapon/Implement Expertise

Weapon/Implement Expertise seems very good to me. Many classes, like my Warlord, only use one weapon, so it serves as a universal +1 to attack.

Apparently Wizards don't think people value bonuses to attack as highly as they should. I don't know who those people are; bonuses to attack are my #1 priority.

Friday, March 20, 2009

Giving Your Characters History (But Not Really)

In an undeniable sign of power-creep, recent D&D books have included the option to include a "character background" which gives you a small bonus. This bonus is small enough that I don't really mind it, but it's still odd that they would let players have an unambiguous benefit with literally no trade-off.

Anyway, it seems that we've misinterpreted the nature of this bonus. Where it may seem to give you a +2, or access to, more than one skill, it only conveys one of those bonuses. The Player's Handbook II is more explicit about the nature of these benefits.

I don't mind it so much, I just wish they wouldn't add stuff after the core book was already published.

Tuesday, March 17, 2009

Failure Is Another Word For Experience...Or Death

The performance of our level 1 characters was shameful. Truly embarrassing. But I think that we can use it as a learning experience.

First of all, building characters on-site is a crappy way to start. There are too many things to check, and too few books for everyone to do all the work they have to do. Also, we end up starting late and having less time to actually play the game.

Second, we need remedial tactics training. Lesson One: Don't split up your forces. Lesson Two: Don't be afraid to take an 8 hour rest. Lesson Three: Don't walk into an obvious trap; let the thief scout things out.

Next time, we'll have our characters built in advance, and I hope we won't have anyone decide that they're opposed to the party for no good reason.

Sunday, March 1, 2009

Glossary: Raven Oath

Awesome session yesterday: the Raven Oath is great.

Raven Oath: n. A proof of courage. To demonstrate the sincerity of a promise, you jump out of a 10th story window with the person sharing in the oath. In game, it seems more silly than it does out of game, since we know that the characters can't possibly die from the fall.

PS. Raven Pact! Why didn't we call it the Raven Pact! I'm officially renaming it.