Friday, April 24, 2009

GURPS Innate Attack

When you compare Strength to the damage done by Innate Attacks in GURPS, there's simply no way to pretend that they're balanced. From now on, I'm doubling the cost of Innate Attacks. Even then, it's often more economical to buy the attack, but this should help.

Wednesday, April 22, 2009

Banshrae Blowdarts

I noticed this at the last game: Banshrae use blowguns, does something seem odd about that fact?

A banshrae in its natural habitat

They don't have mouths, which is why they only communicate through telepathy. No mouths, but blowguns. I guess they just spin it above their head rapidly to propel the dart through centrifugal force.

Tuesday, April 21, 2009

More Descriptions In Combat, Please

I think our combat in D&D could use a little more description of what's being done, particularly what the NPC's are doing. I know we don't need to know the flavour text of the battle, but it helps me role-play, and draws people into the fight.

There are times when I have no idea what our opponents are doing other than attacking us. I'd like to know if they're breathing fire or whatever.

Tuesday, April 14, 2009

Early Levels

It's pretty sad that our highest Charisma is 10. This is what we get when we have a bunch of min-maxed characters and no warlords, paladins, bards, or warlocks. No charisma whatsoever.

Planning a party takes more work than we put into it. Sometime, I'd like to design the optimal party, it'd be an interesting exercise.

Wednesday, April 1, 2009

Elves Move 7?

Did anyone else know that Elves have a default move of 7? I assumed that everyone moved at 6, until I found Dwarves move at 5. I don't even read those traits; I just assume they're all identical.