Wednesday, October 15, 2008

Life On Slave 9

It's good to have returned to our secret planet in Star Wars. You may not have seen my little side-adventure to make sure that everything is going alright:

Scene: Robots and Humans scurry around a factory floor. When they see Rorron enter, the pace quickens.

Rorron: You, Robot.

Robot: Yes, Master Jedi?

Rorron: What do you do here?

Robot: I beat slaves into submission, sir.

Rorron: I see. Withdraws a pocket watch and begins to time. Beat a slave for me.

The Robot hurriedly beats a slave.

Rorron: Good. But I see that you have only beaten six slaves, even though you have been working for the entire morning.

The Robot is taken out and shot.

Friday, October 10, 2008

Action Points

Is anyone else annoyed that you can only spend one action point an encounter? This means there's really no reason to accumulate them. Once you have two, you can use one during the current encounter, one during the next encounter, and you'll still have one for the following encounter. If you don't need to use one during any of those three encounters, you're set for the next two. At this rate, why didn't they just say that you get a free additional action for each encounter? The only difference that really matters is that you're penalized if you take two encounters in succession. It seems like the game would want to encourage you to take more encounters during the day. After all, that's why there's healing surges, etc.

Thursday, October 9, 2008

Vacuum, And How It Works For You!

Star Wars has an unexpected feature: breaking the surface of a ship and allowing the air to pour out isn't as bad an idea as you might think. In fact, it's a cool way to get around! If one person isn't where you are, you can always punch a hole in the side of the ship. You want to get somewhere? Have a friend open an airlock near where you want to go!

Monday, October 6, 2008

"Not Without Incident!"

I have to say, I commend Teto for his adherence to the rules. When the villain "should" have escaped, it turned out that we had the abilities to prevent his escape, and beat the crap out of him.

This prevents the players from feeling cheated by a capricious god who will only cheat obviously in favour of his NPCs. I'm not saying that this sort of GM doesn't cheat for his PCs, it's just harder to tell when he does so.

Sunday, October 5, 2008

Pseudonyms

Last night of star wars was fun. I think the crowning moment was when Rodrego realized/discovered that everyone else in the party was using an assumed name. I usually don't like to do the entire "secret character" thing, because if you do it all the time, it becomes ridiculous, but even I had taken a different name, although it was for a completely different reason than being a mystery character. I never really thought of my character's "given" name.