Sunday, November 2, 2008

Adventures of the RAVEN PACK 2.0

After fleeing the fallen city of Doppleoppolis, the Raven Pack heads north over the mountains in search of safety for the refugees of the city...

7:30 The Raven Pack reaches a small city with friendly but suspicious inhabitants

7:33 A debate starts over the origins of "reimburse", why does no one ever use the word imburse?

7:35 ITS A TRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . _________
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7:45 False alarm.

8:08 It is possible that they are cannibal cultists. We try to convince them that our npc companions are much tastier than we are.

8:20 Owlbear goes in the middle of the night to investigate the Church. The "Church" is filled with soldiers.

9:04 We prepare to head back to the doppleoppolis refugees but run into a village elder. Owlbear and Ba'har leave the town to meet with the refugees. Chisel Chest and Duri stay in town.

9:10 At a tavern, a guy offers to polish our swords. What kind of town is this?

9:21 Superman v. Mohamed Ali, who would win?

9:30 Duri attempts to get information out of a local by getting him drunk, but he doesn't learn anything.

9:37 Owlbear and Ba'har encounter spectral panthers on their journey back. 50% of the time, they are insubstantial all the time.

10:09 The spectral panthers are defeated.

10:10 Chisel Chest challenges a trapper to an archery contest and wins. Meanwhile Duri attempts unsuccessfully to get soldiers drunk for information.

10:29 The group meets up with the refugees while the GM dances the robot. Back in town, the doppleganger npc has become ill, possibly due to poison.

10:36 Upon reaching the town, the village elder reveals that there are hundreds of soldiers hidden by illusion. The real doppleoppolis II is hidden beneath the city in the cellar.

10:40 Apparently the rune we were after was a fake, and the real one is being held by zombies. Braiiinnnnsss....

11:00 Shopping!

12:14 The party is rewarded with a box of gold, Owlbear sells the box.

12:30 The Raven Pack sets out on its newest, most glorious adventure: to find a secret artifact held by some undead.

12:42 A clue to the entrance of the dungeon is brilliantly hidden under some gravel. When the sun sets it reveals the location of the entrance.

1:01 Zombie spiders, Awww snap. This spider came out of no where, BULL SHIT.

1:04 A giant (possibly zombie) spider attacks Chisel Chest, that will teach him to roll well on endurance.

1:16 Moar Spiders.

2:08 Spiders dispatched. The inanimate banner is MVP.

Wednesday, October 15, 2008

Life On Slave 9

It's good to have returned to our secret planet in Star Wars. You may not have seen my little side-adventure to make sure that everything is going alright:

Scene: Robots and Humans scurry around a factory floor. When they see Rorron enter, the pace quickens.

Rorron: You, Robot.

Robot: Yes, Master Jedi?

Rorron: What do you do here?

Robot: I beat slaves into submission, sir.

Rorron: I see. Withdraws a pocket watch and begins to time. Beat a slave for me.

The Robot hurriedly beats a slave.

Rorron: Good. But I see that you have only beaten six slaves, even though you have been working for the entire morning.

The Robot is taken out and shot.

Friday, October 10, 2008

Action Points

Is anyone else annoyed that you can only spend one action point an encounter? This means there's really no reason to accumulate them. Once you have two, you can use one during the current encounter, one during the next encounter, and you'll still have one for the following encounter. If you don't need to use one during any of those three encounters, you're set for the next two. At this rate, why didn't they just say that you get a free additional action for each encounter? The only difference that really matters is that you're penalized if you take two encounters in succession. It seems like the game would want to encourage you to take more encounters during the day. After all, that's why there's healing surges, etc.