Sunday, June 21, 2009
Monster Manual II
Sunday, June 14, 2009
Making A D&D Adventure
Hint: There may be undead involved.
Wednesday, April 22, 2009
Banshrae Blowdarts

A banshrae in its natural habitat
They don't have mouths, which is why they only communicate through telepathy. No mouths, but blowguns. I guess they just spin it above their head rapidly to propel the dart through centrifugal force.
Tuesday, April 21, 2009
More Descriptions In Combat, Please
There are times when I have no idea what our opponents are doing other than attacking us. I'd like to know if they're breathing fire or whatever.
Tuesday, April 14, 2009
Early Levels
Planning a party takes more work than we put into it. Sometime, I'd like to design the optimal party, it'd be an interesting exercise.
Thursday, March 26, 2009
Good Feat In PHB II: Weapon/Implement Expertise
Apparently Wizards don't think people value bonuses to attack as highly as they should. I don't know who those people are; bonuses to attack are my #1 priority.
Friday, March 20, 2009
Giving Your Characters History (But Not Really)
Anyway, it seems that we've misinterpreted the nature of this bonus. Where it may seem to give you a +2, or access to, more than one skill, it only conveys one of those bonuses. The Player's Handbook II is more explicit about the nature of these benefits.
I don't mind it so much, I just wish they wouldn't add stuff after the core book was already published.
Tuesday, March 17, 2009
Failure Is Another Word For Experience...Or Death
First of all, building characters on-site is a crappy way to start. There are too many things to check, and too few books for everyone to do all the work they have to do. Also, we end up starting late and having less time to actually play the game.
Second, we need remedial tactics training. Lesson One: Don't split up your forces. Lesson Two: Don't be afraid to take an 8 hour rest. Lesson Three: Don't walk into an obvious trap; let the thief scout things out.
Next time, we'll have our characters built in advance, and I hope we won't have anyone decide that they're opposed to the party for no good reason.
Sunday, March 1, 2009
Glossary: Raven Oath
Raven Oath: n. A proof of courage. To demonstrate the sincerity of a promise, you jump out of a 10th story window with the person sharing in the oath. In game, it seems more silly than it does out of game, since we know that the characters can't possibly die from the fall.
PS. Raven Pact! Why didn't we call it the Raven Pact! I'm officially renaming it.
Sunday, January 11, 2009
New Ground Rules
Tuesday, December 30, 2008
Defences Compared
- Will is always easier to hit than AC. On average, Will is 4.222... lower.
- Reflex is almost always a better target, with only one instance of a higher Ref than AC. On average, Reflex is 3.62 lower than AC
- Fort is the least advantageous of the secondary defenses. It's equal to or worse than AC almost half the time. Despite this, it's still 1.5 lower than AC on average.
Saturday, December 27, 2008
Employment Practices
"Oh, they have standards? It's funny that they hire dead men, because that's what you are, a dead man!" Then he barks at the guards as we drag him away, "Ruff! Ruff!"
Thursday, December 25, 2008
Another Warlock Thing
Wednesday, December 10, 2008
Warlocks Vs. Rangers
The difference is mainly the sort of effect you do with attacks. Rangers largely move themselves around, then do plain ol' damage to the target, where Warlocks do all sorts of effects to the target, but don't get any bonus to maneuvering or escaping.
As far as I can tell, Warlocks actually get a bonus that the Ranger lacks: where the ranger can get a bonus from a magic weapon, the Warlock can get a bonus from an Orb and a Wand, cumulative, so far as I can tell. In the late game, that really adds up.
Monday, December 8, 2008
Damage Aura
The subtitle would be: "And the guys who killed them all".
Saturday, December 6, 2008
Sunday, November 30, 2008
Bloodied Dragonborn
Friday, November 28, 2008
A New Low
Then someone said, "that's pretty good."
Although I do like the idea that our characters are like macabre puppets, somehow animated by the ravens stuffed inside our bodies. When we fought, ravens would fly out instead of blood and viscera.
Sunday, November 9, 2008
Spiders From Hell
Project for the fans: make a pic of a spider in top hat with mustache. Or Nazi regalia.
PS. I can't believe that we didn't remember about our banner. That healing really adds up, when we remember to use the thing.
Sunday, November 2, 2008
Adventures of the RAVEN PACK 2.0
7:30 The Raven Pack reaches a small city with friendly but suspicious inhabitants
7:33 A debate starts over the origins of "reimburse", why does no one ever use the word imburse?
7:35 ITS A TRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP
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7:45 False alarm.
8:08 It is possible that they are cannibal cultists. We try to convince them that our npc companions are much tastier than we are.
8:20 Owlbear goes in the middle of the night to investigate the Church. The "Church" is filled with soldiers.
9:04 We prepare to head back to the doppleoppolis refugees but run into a village elder. Owlbear and Ba'har leave the town to meet with the refugees. Chisel Chest and Duri stay in town.
9:10 At a tavern, a guy offers to polish our swords. What kind of town is this?
9:21 Superman v. Mohamed Ali, who would win?
9:30 Duri attempts to get information out of a local by getting him drunk, but he doesn't learn anything.
9:37 Owlbear and Ba'har encounter spectral panthers on their journey back. 50% of the time, they are insubstantial all the time.
10:09 The spectral panthers are defeated.
10:10 Chisel Chest challenges a trapper to an archery contest and wins. Meanwhile Duri attempts unsuccessfully to get soldiers drunk for information.
10:29 The group meets up with the refugees while the GM dances the robot. Back in town, the doppleganger npc has become ill, possibly due to poison.
10:36 Upon reaching the town, the village elder reveals that there are hundreds of soldiers hidden by illusion. The real doppleoppolis II is hidden beneath the city in the cellar.
10:40 Apparently the rune we were after was a fake, and the real one is being held by zombies. Braiiinnnnsss....
11:00 Shopping!
12:14 The party is rewarded with a box of gold, Owlbear sells the box.
12:30 The Raven Pack sets out on its newest, most glorious adventure: to find a secret artifact held by some undead.
12:42 A clue to the entrance of the dungeon is brilliantly hidden under some gravel. When the sun sets it reveals the location of the entrance.
1:01 Zombie spiders, Awww snap. This spider came out of no where, BULL SHIT.
1:04 A giant (possibly zombie) spider attacks Chisel Chest, that will teach him to roll well on endurance.
1:16 Moar Spiders.
2:08 Spiders dispatched. The inanimate banner is MVP.
