- Will is always easier to hit than AC. On average, Will is 4.222... lower.
- Reflex is almost always a better target, with only one instance of a higher Ref than AC. On average, Reflex is 3.62 lower than AC
- Fort is the least advantageous of the secondary defenses. It's equal to or worse than AC almost half the time. Despite this, it's still 1.5 lower than AC on average.
Tuesday, December 30, 2008
Defences Compared
I looked through the defensive statistics of all the races that start with "A" in the Monster Manual. Here are my findings:
Saturday, December 27, 2008
Employment Practices
After Owlbear, (a Halfling,) was told about the guard's height requirement for employment:
"Oh, they have standards? It's funny that they hire dead men, because that's what you are, a dead man!" Then he barks at the guards as we drag him away, "Ruff! Ruff!"
"Oh, they have standards? It's funny that they hire dead men, because that's what you are, a dead man!" Then he barks at the guards as we drag him away, "Ruff! Ruff!"
Thursday, December 25, 2008
Another Warlock Thing
The Warlock gets a variety of types of damage: cold, fear, fire, psychic, untyped, and radiant. That choice could be nice in situations. There's even an at-will that does radiant. That has its benefits.
Sunday, December 21, 2008
Raven Pack Glossary: Diceturbating
Diceturbating: Gerund. While everyone is waiting, holding a die near the hips and shaking it perpendicular to the torso for an excessive period of time.
Sunday, December 14, 2008
Wednesday, December 10, 2008
Warlocks Vs. Rangers
There's this idea that Warlocks are underpowered compared to the other classes. While I can't say for certain, I can compare them to the most similar class, the Ranger while using a bow. Both have an ability that locks on a person and does extra damage to that person. Both have the Prime Shot ability. While the Ranger has a +2 proficiency bonus from the bow, the Warlock can attack against Will, Fortitude, and Reflex.
The difference is mainly the sort of effect you do with attacks. Rangers largely move themselves around, then do plain ol' damage to the target, where Warlocks do all sorts of effects to the target, but don't get any bonus to maneuvering or escaping.
As far as I can tell, Warlocks actually get a bonus that the Ranger lacks: where the ranger can get a bonus from a magic weapon, the Warlock can get a bonus from an Orb and a Wand, cumulative, so far as I can tell. In the late game, that really adds up.
The difference is mainly the sort of effect you do with attacks. Rangers largely move themselves around, then do plain ol' damage to the target, where Warlocks do all sorts of effects to the target, but don't get any bonus to maneuvering or escaping.
As far as I can tell, Warlocks actually get a bonus that the Ranger lacks: where the ranger can get a bonus from a magic weapon, the Warlock can get a bonus from an Orb and a Wand, cumulative, so far as I can tell. In the late game, that really adds up.
Monday, December 8, 2008
Damage Aura
I've thought of a title for the D&D adventure: The Attack Of The Killer Zombies That Have A Damage Aura Which Stacks With Other Similar Zombies.
The subtitle would be: "And the guys who killed them all".
The subtitle would be: "And the guys who killed them all".
Saturday, December 6, 2008
My Nemesis
I really think the d20 is my enemy. I am continuously being critted on all over, with only numbers below 8 on my own rolls. That isn't to say that I never get crits, I just don't get crits that help.
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